![]() Although the island in the game is not an identical recreation of the actual island and the game's storyline is not meant to be a documentary of the time period, a lot of care went into creating a world that felt grounded in 13th century Tsushima. The trip was one of two that a Sucker Punch team led by lead environmental artist Joanna Wang took to the island to do the necessary research to authentically recreate the world that we see in Ghost of Tsushima. "On an annual basis the island of Tsushima still commemorates the invasion and the brave defenders, so we scheduled a trip to be present during that celebration," Fleming said. ![]() In the game, you take on the role of Jin Sakai, one of the last remaining samurai on the island who attempts to rescue his uncle from Mongol captivity and then drive out the invading army from his homeland. It was a moment of clarity where we were like, 'Wow, this is exactly what we're looking for.'" found this particular invasion," Sucker Punch co-founder and producer Brian Fleming said. "We started looking back on the historical accounts of the various periods in Japanese history, and there was this singular day when someone. The game kicks off with a historic event: the invasion of Tsushima by the Mongol army in 1274. Ghost of Tsushima attempted to create a game that felt immersive and authentic not only to the natural features of the Japanese island of Tsushima but also to a time in Japanese history known as the Kamakura period. ![]() That's all by design, the developers told ESPN. If you're not following the wind or a fox or a bird to your next destination, you're probably stopping to take in the natural beauty of the world or traveling toward a column of smoke on the horizon. Without a mini-map on a corner of the screen guiding you, you have to rely on cues throughout the world to find your path. It's easy to get lost in the vast open world that Sucker Punch Productions crafted in Ghost of Tsushima. ![]()
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